Programs in
AR/VR & Game Engines
Three upcoming formats — group sessions, private lessons, and a 6-week intensive — each structured around real engine workflows with Unity and Unreal Engine 5. Places are limited to 14 per cohort.
Scheduled for Q3–Q4 2025
All programs cover AR/VR runtime integration with Unity or Unreal Engine 5. Cohorts start monthly — enrolment closes 7 days before each start date.
AR/VR Foundations with Unity XR Toolkit
Covers the full pipeline from scene setup in Unity 2023 to deploying AR anchors on Android and iOS. Participants work through 4 hands-on projects across spatial UI, physics interaction, and device streaming.
Works well for
Keep in mind
VR Development in Unreal Engine 5 — Private Track
One-on-one sessions focused on Unreal's OpenXR pipeline, Lumen lighting in VR, and performance profiling for standalone headsets. Curriculum is adjusted per session based on where you actually get stuck.
Works well for
Keep in mind
Mixed Reality Production: Unity + Unreal Dual-Engine
An accelerated program covering both engines simultaneously — comparing their AR/VR toolchains across 6 parallel project streams. Designed for developers already shipping games who want to add XR output to existing pipelines in under 2 months.