AR and VR learning environment at Moltravid
About Moltravid

Where AR & VR
meets real
game engines

Since 2019, Moltravid has been training specialists who build immersive experiences with Unity, Unreal Engine, and WebXR — through structured group cohorts and focused individual sessions.

Upcoming programs Upcoming programs
4+ Years running live courses
6 Active course tracks
2 Learning formats

How the platform actually works

Moltravid organizes courses around two modes: cohort-based groups of 8–14 participants who go through structured weekly sessions together, and private tracks where a learner works directly with an instructor on a custom roadmap.

Each track covers a specific toolchain — from shader programming in GLSL to spatial interaction design in WebXR — with sessions delivered live over video, screen sharing, and collaborative 3D environments.

Enrol
Live sessions
Build projects
Track Engine / Tool Format Duration
XR Foundations Unity + OpenXR Group 8 weeks
Unreal XR Dev Unreal Engine 5 Group 10 weeks
WebXR Intensive Three.js / A-Frame Individual Flexible
Shader & Visuals GLSL / Shadertoy Individual Flexible
AR for Mobile ARCore / ARKit Group 6 weeks
Spatial UI Design Unity XR UI Toolkit Group 7 weeks
Students collaborating on a VR project build

What distinguishes the teaching model

  • All sessions are live — no pre-recorded substitutes, instructors respond in real time
  • Group cohorts cap at 14 so every participant gets regular feedback on their work
  • Individual learners co-design the roadmap with their instructor during the first session
  • Accessible across all regions — synchronous and asynchronous material balanced per track
Instructor presenting AR interface concepts during an online session